A Review on PlayStation’s Assassin’s Creed Origins: Is It Worthwhile?

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Assassin’s Creed or AC is a newly launched PSN game derived from the 3D Prince of Persia series (which in turn is a remake of the 2D classic by Jordan Mechner that used extensive rotoscoping for realistic sprite movement). Prince of Persia expands from simple storyline of the platform game, giving it deeper lore. Assassin’s Creed, on the other hand, turns up the notch to 11 when it comes to lore, adding sci-fi elements into the historical assassination mix. At any rate, Assassin’s Creed has a new title, and it’s called Assassin’s creed origins or ACO. This entry into the extensive series includes the Ancient Cities of Alexandria and Memphis (not Tennessee), the sandiest of white deserts, pyramids galore, the Nile River Delta, and a huge swathe of land that serves as the cradle of Human Civilization. It’s where assassins and assassinations arguably started.

ACO Is For Both Old and New Players Alike

•Assassin’s Brotherhood Is Older Than You Think: Old players who are familiar with PlayStation’s AC series are aware that the brotherhood behind the assassins are older than one would believe, spanning way before the original Hashashins that served as foil to the Crusaders and the Templar Knights. Essentially, ACO reveals that it’s the first entry to the series chronologically, perhaps hinting that the assassins were around since humanity got out of their caves, abandoned their nomadic life, and started building their own homes, settling down a secure place, and inventing the concepts of cities, nations, and civilizations.

•Pre-Crusades Era: The pre-crusades era of AC stretches all the way to Antiquity or the time of the Ancient Egyptians. ACO has such deep lore it even comes with a prequel book entitled Assassin’s Creed: Desert Oath. In it, the details on how Bayek became a Medjay in 70 BCe came about. The developers have also announced plans for a season’s pass and post-launch content for good measure. Some of the downloadable content is even free, including timed events of assassins battling against Animus renders of the Egyptian Gods entitled “The Trials of the Gods”.

•Core Gameplay: You’ll get more of the same historical action you’ve been getting since the first Assassin’s Creed. You’ve been a pirate, a Native American, and a Spanish Conquistador. In this installment, you’ll first attempt to throw off the Roman occupation by rebuilding the Sinai Branch of the fallen original Sinai Branch. This is the first DLC, “The Hidden Ones”. The second DLC is “The Curse of the Pharaohs”, which is where what people have been clamoring for in this game happens (Ancient Egypt Assassin’s Creed, basically).

•Horde Mode and Discovery Tour: Learning from the mistakes of other developers like the makers of Street Fighter V (which was bereft of content and a story mode at launch) and No Man’s Sky (overhyped and didn’t deliver), Ubisoft will make available in early 2018 a Discovery Tour to get players acclimated into this new world and a Horde Mode for hardcore gamers who want an extra dimension of challenge with their gameplay. Capcom, Hello Games, and especially Electronic Arts (the developers of the disastrous Star Wars: Battlefront III that had gamers up in arms over their abuse of microtransactions) should take notes

•Commentaries by Egyptologists and an Educational Tour: Discovery Tour, by the way, is the educational mode wherein actual Egyptologists will provide commentary. What’s more, this made turns the game into a 3D exploratory game with no action NPCs and violence involved to distract you from learning more about Ancient Egypt. It’s the edutainment mode of the game, in other words. You’ll get to see a behind-the-scenes look at the research that goes behind this entry into the franchise. The only real critique here is why Ubisoft only started now with this nifty mode.